Sipulheim Press | Tabletop RPG

Dungeoneerers

Jobs, not destinies

By Niclas Magnusson
Release Date: 2025-12-01

Jobs, not destinies

In the Deep, the traditional roles of Fighter, Wizard, and Cleric dissolve. There are no gods to grant prayers, and magic is a volatile resource found in the rubble, not memorized in a tower.

The Delver replaces the Ranger, trading nature lore for the physics of climbing and navigation.

The Warden replaces the Fighter, trading dueling prowess for the ability to hold a narrow tunnel against a swarm.

The Ratcatcher replaces the Thief, shifting focus from urban crime to mechanical disarming and pest control.

The Steward replaces the Cleric, proving that in the deep, a hot meal and a well-packed bag save more lives than a prayer.

The Antiquarian replaces the Wizard, transforming magic from a superpower into a dangerous tool that must be scavenged, deciphered, and risked.